Annali di Ca’ Foscari. Serie orientale

Journal | Annali di Ca’ Foscari. Serie orientale
Journal issue | 57 | 2021
Research Article | Learning Japanese through VR Technology. The Case of Altspace VR

Learning Japanese through VR Technology. The Case of Altspace VR

Abstract

Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer market. After analysing the VR technology currently available to end-users and its hardware, which has lately increased in popularity due to the COVID-19 pandemic, and the specificities of virtual reality compared to other communication technologies, I will proceed to the analysis of the case study Altspace VR, a social VR software used also by an active Japanese learning community, to try to identify the characteristics that could make this technology particularly suitable for language learning.


Open access | Peer reviewed

Submitted: Jan. 25, 2021 | Accepted: June 14, 2021 | Published June 30, 2021 | Language: en

Keywords Japanese languageDigital humanitiesVirtual worldsLearning through technologyInformal language learningVirtual reality


Read this article