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Learning Japanese through VR Technology. The Case of Altspace VR

Alessandro Mantelli    Università Ca’ Foscari Venezia, Italia    

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abstract

Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer market. After analysing the VR technology currently available to end-users and its hardware, which has lately increased in popularity due to the COVID-19 pandemic, and the specificities of virtual reality compared to other communication technologies, I will proceed to the analysis of the case study Altspace VR, a social VR software used also by an active Japanese learning community, to try to identify the characteristics that could make this technology particularly suitable for language learning.

Pubblicato
30 Giugno 2021
Accettato
14 Giugno 2021
Presentato
25 Gennaio 2021
Lingua
EN