Journal | magazén
Monographic journal issue | 3 | 2 | 2022
Research Article | [Re]Constructing Medieval Cultural Heritage
Abstract
Digital visualisation technologies including 3D modelling and virtual/augmented reality have revolutionised our critical engagement with the visual arts. The possibility of virtually [re]constructing highly fragmented contexts has opened infinite possibilities and new agendas for research. While the sustainability of Digital Humanities research is at the forefront of current debates, through specific case studies, with a particular focus on medieval historical heritage, this paper aims to critically engage with methodological aspects employed in the creation of digital reconstructions. These models need to balance the need for accuracy and academic certitude with the aesthetic quality of the objects themselves. Through an interdisciplinary and multifaceted approach, it will offer a commentary and a reassessment of the common notion that digital conservation as a discipline needs to offer a curative response in the fields of historical preservation, cultural heritage and archaeology.
Submitted: July 15, 2022 | Accepted: Oct. 26, 2022 | Published Dec. 16, 2022 | Language: it
Keywords 3D modeling • Digital humanities • Visual arts • Middle ages • Virtual reality • Augmented reality
Subtags Visualisation 3d data Modelling Monuments Publication Technology Documents
Copyright © 2022 Angelica Federici. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.
Permalink http://doi.org/10.30687/mag/2724-3923/2022/06/003