Home > Catalogo > magazén > 2 | 1 | 2021 > The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage
« articolo precedente | articolo successivo »
cover

Articolo

The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

Potential and Challenges for the Future

Samanta Mariotti    Università di Siena, Italia    

PDF

abstract

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.

Keywords: Archaeology. Digital technologies. Game-based learning. Edutainment. Serious games. Heritage enhancement. Public engagement.

Lingua: en

Presentato: 13 Gennaio 2021   Accettato: 05 Maggio 2021   Pubblicato: 30 Giugno 2021  

permalink: http://doi.org/10.30687/mag/2724-3923/2021/03/005

Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License