magazén International Journal for Digital and Public Humanities

Rivista | magazén
Fascicolo monografico | 2 | 1 | 2021
Articolo | The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

Potential and Challenges for the Future

Abstract

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.


Open access | Peer reviewed

Presentato: 13 Gennaio 2021 | Accettato: 05 Maggio 2021 | Pubblicato 30 Giugno 2021 | Lingua: en

Keywords Digital technologiesHeritage enhancementEdutainmentSerious gamesGame-based learningArchaeologyPublic engagement

Subtags Audio-visual data Geo-referenced data 3d data Visualisation Monuments Modelling Environment Technology Born digital artefacts Participation


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