The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage
Potential and Challenges for the Future
abstract
In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.
Subtags:
Audio-visual data
Modelling
Participation
Environment
3d data
Visualisation
Born digital artefacts
Geo-referenced data
Technology
Monuments
Keywords: Digital technologies • Archaeology • Public engagement • Game-based learning • Edutainment • Heritage enhancement • Serious games