Rivista | magazén
Fascicolo monografico | 2 | 1 | 2021
Articolo | The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.


Open access | Peer reviewed

Presentato: 13 Gennaio 2021 | Accettato: 05 Maggio 2021 | Pubblicato: 30 Giugno 2021 | Lingua: en

Keywords Heritage enhancement Serious games Archaeology Game-based learning Edutainment Public engagement Digital technologies

Subtags Environment Visualisation 3d data Born digital artefacts Audio-visual data Participation Monuments Modelling Geo-referenced data Technology


Leggi questo articolo