Journal | magazén
Monographic journal issue | 2 | 1 | 2021
Research Article | The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.


Open access | Peer reviewed

Submitted: Jan. 13, 2021 | Accepted: May 5, 2021 | Published: June 30, 2021 .

Keywords Digital technologies Game-based learning Edutainment Heritage enhancement Serious games Archaeology Public engagement

Subtags Born digital artefacts Monuments Technology Modelling Audio-visual data Environment Visualisation Geo-referenced data Participation 3d data


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