Collana | Studi e ricerche
Miscellanea | Blended Learning and the Global South
Capitolo | Hybrid Design and Flipping the Classroom in Content-Oriented Foreign Language Courses
Abstract
Recently, content-based language teaching has emerged as a successful response to the increasing challenges that language departments in higher education face. This is a case study. The hybrid format enabled the creation of a content-based intensive foreign language video game-based course. Flipping the classroom allowed learners to spend more time and focus their attention on exploring the spoken language through the digital gaming realia and communication. It also encouraged independent language exploration. Pilot data show that students attained the desired level, autonomous learning continued, and less stress was involved.
Presentato: 20 Marzo 2020 | Accettato: 23 Giugno 2020 | Pubblicato 06 Settembre 2021 | Lingua: en
Keywords Gamification • Italian • Video game-based learning • Second language acquisition • Computer assisted language learning • Computer assisted instruction • Game-based learning • Italian as a second language
Copyright © 2021 Simone Bregni. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.
Permalink http://doi.org/10.30687/978-88-6969-529-2/010