Blended Learning and the Global South
Virtual Exchanges in Higher Education
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This volume collects a series of theoretical and practical interventions in the area of blended learning globally. It aims to present pedagogues working in higher education contexts in the developing world with models of successful blended learning initiatives designed and implemented by committed educators working with student bodies characterised by unequal access to technology and connectivity. The twelve individual chapters of this volume are an invaluable practical resource for educators but when taken as a whole the collection provides a counter to commonplace beliefs about blended learning originating within the institutions of wealthy countries. It offers theoretical, material and socially grounded currents for thinking about the place of blended learning in the Global South and is a work of resistance to pedagogical epistemologies with ‘first world’ and neoliberal biases.
Online learning • Digital stories • Higher education • Email • Active citizenship • Learning management systems • Reciprocal peer learning • Digital portfolios • Formative assessment • Gender equality • Text-writing • Deep reading • E-learning • French foreign language • Translation • Video game-based learning • E-portfolios • Teaching • Humanities • Literary analysis • Pedagogy • Instructional design • Student-centred learning • English literature • eTandem • Digital educational Technology • Online • Computer assisted language learning • Intercultural competence • Global citizenship • Virtual learning environments • Second language acquisition • Institutional culture • Intercultural citizenship • Peerinstruction • Oppressed • Language learning • Telecollaboration • Reading postures • Foreign language teaching • Italian as a second language • Computer assisted instruction • Reflective teaching • Game-based learning • Virtual exchange • Intercultural encounters • Peer-centred cycle • Educational change • Distance learning • Italian • Just-in-time teaching • Digital • Blended learning • Students • Gamification • Flipped classroom • Pre-service teachers