Studi e ricerche

Hybrid Design and Flipping the Classroom in Content-Oriented Foreign Language Courses

Developing Intensive Italian for Gamers

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Abstract

Recently, content-based language teaching has emerged as a successful response to the increasing challenges that language departments in higher education face. This is a case study. The hybrid format enabled the creation of a content-based intensive foreign language video game-based course. Flipping the classroom allowed learners to spend more time and focus their attention on exploring the spoken language through the digital gaming realia and communication. It also encouraged independent language exploration. Pilot data show that students attained the desired level, autonomous learning continued, and less stress was involved.


Open access | Peer reviewed

Presentato: 20 Marzo 2020 | Accettato: 23 Giugno 2020 | Pubblicato 06 Settembre 2021 | Lingua: en

Keywords GamificationItalian as a second languageVideo game-based learningGame-based learningComputer assisted language learningItalianComputer assisted instructionSecond language acquisition


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