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Immersive Intelligent Aesthetics as Conduit for Digital and Public Humanities Research

Susanne Thurow    iCinema Centre, UNSW Sydney, Australia    

Dennis Del Favero    iCinema Centre, UNSW Sydney, Australia    

Ursula Frohne    Westfälische Wilhelms-Universität Münster, Deutschland    



The article outlines conceptual frameworks and experimental studies developed at the University of New South Wales, surveying a selection of creative arts industry research projects. These deliver fully immersive interactive visualisation systems that enable new forms of embodied engagement with artistic, cultural and performance datasets, deploying Artificial Intelligence to analyse and augment user navigation for improving data identification, access and processing. Sketching the developmental trajectory of intelligent aesthetics across these projects, the paper closes with a critical consideration of effects and implications of human-machine co-agency in this new context of cultural reflection.

Subtags: 3d data|Modelling|Visualisation|Born digital artefacts|Audio-visual data|Technology|Image data|Participation

Dec. 2, 2020
Oct. 1, 2020
July 15, 2020

Keywords: Digital MuseologyCollection ManagementInteractive AestheticsImmersive VisualisationCollaborative DesignUser-led ExperiencesArtificial Intelligence

Copyright: © 2020 Susanne Thurow, Dennis Del Favero, Ursula Frohne. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.