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Motivating Language Classes

Between Psycholonguistics and Game Design

Ivan Lombardi    University of Fukui, Japan    



To solve an issue that lately many a language class face – namely, that of student motivation –, research has been focusing on a tool not often associated to school: video games. These seem to be able to engage their players in a unique and unprecedented way, and with a degree of success yet unknown to language teaching and learning settings in schools. This paper analyses video games by transcending the tool itself and breaking down its essence in the form of its constituent game elements – i.e. the components of games that game designers blend with craft into thoroughly engaging gaming experiences. By adopting the perspective of the psycholinguistics of motivation, it is shown how to apply the some of these game elements to the language class, using two gamified experiences in (language) teaching as a foundation.

Nov. 1, 2013
Copyright: © 2013 Ivan Lombardi. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.