magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords AgencySpatial practiceDigital cultureDigital artHieronymus BoschTopologyDepthDigital infrastructuresTabletop role-playing gamesBestiariesMachine learningContemporary artCo-creativityUrban studiesGenerative ArtInfrastructureThe Garden of Earthly DelightsMegadungeonUser Generated Content (UGC)DungeonExhibition designMusicOpen worldsBlockchainWeb 3MonsterEthnomusicologyGeology of mediaPlayCritical geographyDecentralized Autonomous Organization (DAO)MappingDungeonsDigital folkloreMetaphorsIn-game worldbuildingPostdigital auraArtificial Intelligence (AI)Class0VolumetryDigital mediaUndergroundImaginaryNew media artAesthetics

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en