magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Exhibition design • Contemporary art • Imaginary • Geology of media • User Generated Content (UGC) • Aesthetics • Digital art • Music • Class • Hieronymus Bosch • Critical geography • Generative Art • Underground • Dungeons • Decentralized Autonomous Organization (DAO) • Machine learning • Postdigital aura • Play • Digital culture • New media art • Blockchain • Mapping • Digital folklore • Urban studies • Agency • Digital infrastructures • Infrastructure • Web 3 • Megadungeon • Topology • Co-creativity • Volumetry • Bestiaries • In-game worldbuilding • 0 • Open worlds • Digital media • Monster • Dungeon • Tabletop role-playing games • Metaphors • The Garden of Earthly Delights • Ethnomusicology • Spatial practice • Artificial Intelligence (AI) • Depth

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en