Journal | magazén
Monographic journal issue | 4 | 2 | 2023


open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Music User Generated Content (UGC) Digital art Mapping Open worlds Topology Web 3 Play Tabletop role-playing games Volumetry Class Contemporary art Depth Decentralized Autonomous Organization (DAO) Hieronymus Bosch Metaphors The Garden of Earthly Delights Ethnomusicology Urban studies 0 Dungeons Infrastructure Critical geography New media art Generative Art Dungeon Digital infrastructures Agency Digital folklore Bestiaries Imaginary Spatial practice Underground Artificial Intelligence (AI) Blockchain Co-creativity In-game worldbuilding Postdigital aura Geology of media Digital media Aesthetics Exhibition design Machine learning Digital culture Megadungeon Monster

Permalink | Published Dec. 19, 2023 | Language en


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