magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Hieronymus BoschMachine learningImaginaryTabletop role-playing gamesAestheticsVolumetryMusicGeology of mediaPlayUndergroundEthnomusicologyBlockchainDigital cultureDigital folkloreUser Generated Content (UGC)Contemporary artMappingSpatial practiceIn-game worldbuildingDecentralized Autonomous Organization (DAO)Critical geographyDepthMetaphorsDigital infrastructures0AgencyMegadungeonInfrastructureUrban studiesDigital artDigital mediaTopologyDungeonsPostdigital auraExhibition designMonsterOpen worldsDungeonGenerative ArtArtificial Intelligence (AI)The Garden of Earthly DelightsNew media artWeb 3ClassCo-creativityBestiaries

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en