magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords UndergroundBestiariesPlayUrban studiesDungeonsInfrastructureClassCritical geographyDigital cultureTabletop role-playing gamesWeb 3DungeonCo-creativityExhibition designDecentralized Autonomous Organization (DAO)The Garden of Earthly DelightsBlockchainMegadungeonUser Generated Content (UGC)Generative ArtMetaphorsHieronymus Bosch0Machine learningSpatial practiceDigital infrastructuresDigital mediaDepthImaginaryMonsterContemporary artPostdigital auraOpen worldsAgencyMusicTopologyAestheticsEthnomusicologyDigital folkloreIn-game worldbuildingMappingNew media artVolumetryGeology of mediaDigital artArtificial Intelligence (AI)

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en