magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Digital mediaTabletop role-playing gamesBestiariesThe Garden of Earthly DelightsImaginaryAgencyMonsterOpen worldsNew media art0User Generated Content (UGC)BlockchainDigital folkloreEthnomusicologyGenerative ArtInfrastructureMachine learningDigital culturePostdigital auraCritical geographyArtificial Intelligence (AI)AestheticsDungeonsTopologyContemporary artIn-game worldbuildingWeb 3Urban studiesGeology of mediaVolumetryClassMegadungeonMetaphorsUndergroundDigital infrastructuresCo-creativityDepthSpatial practiceDecentralized Autonomous Organization (DAO)Digital artDungeonMappingHieronymus BoschMusicPlayExhibition design

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en