Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Ca' Foscari University of Venice - email
- Stefania De Vincentis - Ca' Foscari University of Venice - email
- Gabriele de Seta - University of Bergen - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Megadungeon • Digital media • Topology • Open worlds • Class • Depth • Spatial practice • Blockchain • Volumetry • Critical geography • User Generated Content (UGC) • Tabletop role-playing games • Aesthetics • In-game worldbuilding • Exhibition design • Mapping • Metaphors • Digital folklore • Digital art • Play • Web 3 • Agency • Monster • Music • Contemporary art • The Garden of Earthly Delights • Machine learning • Co-creativity • 0 • Geology of media • New media art • Digital infrastructures • Dungeon • Underground • Imaginary • Dungeons • Infrastructure • Urban studies • Hieronymus Bosch • Postdigital aura • Digital culture • Bestiaries • Decentralized Autonomous Organization (DAO) • Generative Art • Artificial Intelligence (AI) • Ethnomusicology
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.