Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Ca' Foscari University of Venice - email
- Stefania De Vincentis - Ca' Foscari University of Venice - email
- Gabriele de Seta - University of Bergen - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Depth • The Garden of Earthly Delights • Co-creativity • Hieronymus Bosch • Music • Megadungeon • Machine learning • Blockchain • Open worlds • Digital art • Imaginary • Class • Bestiaries • Digital folklore • Metaphors • Volumetry • Agency • Geology of media • Monster • Digital culture • Aesthetics • 0 • New media art • Dungeons • Exhibition design • Artificial Intelligence (AI) • Ethnomusicology • Spatial practice • Postdigital aura • Critical geography • Digital media • User Generated Content (UGC) • Contemporary art • Mapping • Underground • Decentralized Autonomous Organization (DAO) • Tabletop role-playing games • Play • Dungeon • Urban studies • Web 3 • Topology • Infrastructure • Generative Art • In-game worldbuilding • Digital infrastructures
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.