magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords 0Open worldsTopologyDigital folkloreBestiariesMonsterContemporary artUndergroundDigital infrastructuresInfrastructureGenerative ArtHieronymus BoschAgencyDigital mediaMachine learningArtificial Intelligence (AI)PlayThe Garden of Earthly DelightsMegadungeonDepthImaginaryMusicCo-creativityGeology of mediaDungeonNew media artClassEthnomusicologyCritical geographyDecentralized Autonomous Organization (DAO)In-game worldbuildingUser Generated Content (UGC)VolumetryMetaphorsDigital cultureBlockchainExhibition designAestheticsDungeonsTabletop role-playing gamesSpatial practiceWeb 3Digital artUrban studiesMappingPostdigital aura

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en