magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Digital infrastructuresAestheticsExhibition designCo-creativityMappingMusicIn-game worldbuildingPlayWeb 3VolumetrySpatial practiceBestiariesClassDigital folkloreDungeonTopologyDungeons0BlockchainUndergroundMonsterUser Generated Content (UGC)Tabletop role-playing gamesImaginaryPostdigital auraDepthCritical geographyInfrastructureMetaphorsArtificial Intelligence (AI)EthnomusicologyGeology of mediaDigital mediaOpen worldsGenerative ArtDigital cultureUrban studiesThe Garden of Earthly DelightsHieronymus BoschDecentralized Autonomous Organization (DAO)AgencyMegadungeonNew media artMachine learningDigital artContemporary art

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en