Journal |
magazén
Monographic journal issue | 2 | 1 | 2021
Research Article | The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage
The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage
Potential and Challenges for the Future
Samanta Mariotti
- Università di Siena, Italia -
email
Abstract
In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.
Dario Brancato,
Milena Corbellini,
Paola Italia,
Valentina Pasqual,
Roberta Priore
June 30, 2021
10.1007/978-3-031-71710-9_16
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10.1007/978-3-031-44751-8_39
Murtas, V., & Lombardo, V. (2023). BeA-ViR Game: From Virtual Exploration to Simple Gamification. Serious Games, 433–438. https://doi.org/10.1007/978-3-031-44751-8_39
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10.1007/978-3-031-36922-3_33
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DC Field
Value
dc.identifier
ECF_article_5050
dc.title
The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage. Potential and Challenges for the Future
dc.contributor.author
Mariotti Samanta
dc.publisher
Edizioni Ca’ Foscari - Digital Publishing, Fondazione Università Ca’ Foscari
In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.
dc.relation.ispartof
magazén
dc.relation.ispartof
Vol. 2 | Issue 1 | June 2021
dc.issued
2021-06-30
dc.dateAccepted
2021-05-05
dc.dateSubmitted
2021-01-13
dc.identifier.issn
dc.identifier.eissn
2724-3923
dc.rights
Creative Commons Attribution 4.0 International Public License