magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords MonsterAgencyEthnomusicologyMetaphorsImaginaryInfrastructureSpatial practiceThe Garden of Earthly DelightsUndergroundArtificial Intelligence (AI)Contemporary artDigital folkloreUser Generated Content (UGC)DepthClassOpen worldsUrban studiesMappingBlockchainWeb 3Digital cultureDungeonCritical geographyAestheticsDigital infrastructuresCo-creativityGeology of media0MusicVolumetryMachine learningIn-game worldbuildingExhibition designPostdigital auraDecentralized Autonomous Organization (DAO)Digital mediaDungeonsMegadungeonHieronymus BoschDigital artPlayBestiariesTabletop role-playing gamesNew media artTopologyGenerative Art

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en