Rivista | magazén
Fascicolo monografico | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Machine learning Play Hieronymus Bosch Digital folklore Dungeon Exhibition design Postdigital aura Web 3 Imaginary Dungeons Topology Underground Ethnomusicology Megadungeon Music Open worlds Generative Art Urban studies Co-creativity Agency Digital culture Metaphors Artificial Intelligence (AI) Monster User Generated Content (UGC) New media art Tabletop role-playing games Spatial practice In-game worldbuilding Mapping Bestiaries Blockchain Aesthetics Infrastructure Digital infrastructures Critical geography Depth Digital art Digital media 0 Contemporary art Geology of media The Garden of Earthly Delights Decentralized Autonomous Organization (DAO) Volumetry Class
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.