Rivista | magazén
Fascicolo monografico | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Spatial practice • Critical geography • Volumetry • Exhibition design • Digital infrastructures • Mapping • Machine learning • Monster • Aesthetics • Contemporary art • Digital art • Generative Art • Infrastructure • Hieronymus Bosch • Bestiaries • Digital folklore • Dungeon • Decentralized Autonomous Organization (DAO) • Ethnomusicology • New media art • Imaginary • Dungeons • Open worlds • User Generated Content (UGC) • Megadungeon • Topology • Agency • Digital media • Underground • Geology of media • Tabletop role-playing games • Postdigital aura • In-game worldbuilding • Co-creativity • Web 3 • Artificial Intelligence (AI) • Urban studies • Play • Class • Blockchain • Depth • Metaphors • Music • Digital culture • 0 • The Garden of Earthly Delights
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.