Rivista |
magazén
Fascicolo monografico | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords 0 • Web 3 • Exhibition design • Contemporary art • Topology • Ethnomusicology • Digital folklore • The Garden of Earthly Delights • Urban studies • Infrastructure • Aesthetics • In-game worldbuilding • Co-creativity • User Generated Content (UGC) • Dungeons • Music • Monster • Volumetry • Mapping • Digital culture • Class • Agency • Digital infrastructures • Blockchain • Imaginary • Digital media • Hieronymus Bosch • Open worlds • New media art • Underground • Machine learning • Dungeon • Geology of media • Digital art • Play • Postdigital aura • Spatial practice • Tabletop role-playing games • Critical geography • Decentralized Autonomous Organization (DAO) • Depth • Bestiaries • Metaphors • Artificial Intelligence (AI) • Generative Art • Megadungeon
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.