Rivista | magazén
Fascicolo monografico | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Depth • Volumetry • Artificial Intelligence (AI) • Tabletop role-playing games • Metaphors • Megadungeon • Monster • Open worlds • Agency • Hieronymus Bosch • Play • Topology • Co-creativity • Digital folklore • Underground • Digital culture • Dungeons • Dungeon • Aesthetics • User Generated Content (UGC) • New media art • The Garden of Earthly Delights • Spatial practice • Digital infrastructures • Mapping • In-game worldbuilding • Digital media • Urban studies • Music • Class • Contemporary art • Ethnomusicology • Digital art • Exhibition design • Machine learning • Infrastructure • Decentralized Autonomous Organization (DAO) • Bestiaries • Imaginary • Web 3 • Geology of media • 0 • Postdigital aura • Generative Art • Blockchain • Critical geography
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.