Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
- Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
- Gabriele de Seta - Universitetet i Bergen, Norge - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Bestiaries • Spatial practice • User Generated Content (UGC) • Digital culture • Ethnomusicology • Urban studies • Infrastructure • Class • Mapping • Blockchain • Dungeons • Agency • Machine learning • Digital media • Postdigital aura • Music • In-game worldbuilding • Depth • Critical geography • Volumetry • Digital folklore • Megadungeon • Web 3 • Digital art • Imaginary • Hieronymus Bosch • Co-creativity • Digital infrastructures • Metaphors • Aesthetics • Geology of media • New media art • Open worlds • Tabletop role-playing games • 0 • Topology • Monster • The Garden of Earthly Delights • Contemporary art • Artificial Intelligence (AI) • Dungeon • Underground • Play • Decentralized Autonomous Organization (DAO) • Generative Art • Exhibition design
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.