Megadungeon
open access | peer reviewed-
a cura di
- Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
- Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
- Gabriele de Seta - Universitetet i Bergen, Norge - email
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Bestiaries • Generative Art • Geology of media • Postdigital aura • Critical geography • Mapping • Digital media • New media art • Topology • Imaginary • Music • Decentralized Autonomous Organization (DAO) • Agency • Megadungeon • Metaphors • Co-creativity • Hieronymus Bosch • Digital culture • Dungeons • Web 3 • Digital folklore • Aesthetics • Exhibition design • 0 • In-game worldbuilding • The Garden of Earthly Delights • Underground • Class • Machine learning • Infrastructure • User Generated Content (UGC) • Digital infrastructures • Spatial practice • Volumetry • Contemporary art • Dungeon • Play • Ethnomusicology • Monster • Urban studies • Digital art • Tabletop role-playing games • Artificial Intelligence (AI) • Open worlds • Depth • Blockchain
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.