magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords BestiariesSpatial practiceUser Generated Content (UGC)Digital cultureEthnomusicologyUrban studiesInfrastructureClassMappingBlockchainDungeonsAgencyMachine learningDigital mediaPostdigital auraMusicIn-game worldbuildingDepthCritical geographyVolumetryDigital folkloreMegadungeonWeb 3Digital artImaginaryHieronymus BoschCo-creativityDigital infrastructuresMetaphorsAestheticsGeology of mediaNew media artOpen worldsTabletop role-playing games0TopologyMonsterThe Garden of Earthly DelightsContemporary artArtificial Intelligence (AI)DungeonUndergroundPlayDecentralized Autonomous Organization (DAO)Generative ArtExhibition design

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en