magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    a cura di
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords BestiariesGenerative ArtGeology of mediaPostdigital auraCritical geographyMappingDigital mediaNew media artTopologyImaginaryMusicDecentralized Autonomous Organization (DAO)AgencyMegadungeonMetaphorsCo-creativityHieronymus BoschDigital cultureDungeonsWeb 3Digital folkloreAestheticsExhibition design0In-game worldbuildingThe Garden of Earthly DelightsUndergroundClassMachine learningInfrastructureUser Generated Content (UGC)Digital infrastructuresSpatial practiceVolumetryContemporary artDungeonPlayEthnomusicologyMonsterUrban studiesDigital artTabletop role-playing gamesArtificial Intelligence (AI)Open worldsDepthBlockchain

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Pubblicato 19 Dicembre 2023 | Lingua en