magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords Digital mediaArtificial Intelligence (AI)New media artPlayBlockchainExhibition designBestiariesIn-game worldbuildingUser Generated Content (UGC)Ethnomusicology0AestheticsTopologyOpen worldsDepthInfrastructureCritical geographySpatial practiceDigital cultureVolumetryMachine learningMappingCo-creativityDigital artTabletop role-playing gamesDigital folkloreDigital infrastructuresThe Garden of Earthly DelightsContemporary artGeology of mediaImaginaryHieronymus BoschDungeonMusicMetaphorsAgencyDungeonsGenerative ArtMegadungeonPostdigital auraWeb 3Decentralized Autonomous Organization (DAO)MonsterUndergroundClassUrban studies

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en