magazén

International Journal for Digital and Public Humanities

Megadungeon

open access | peer reviewed
    edited by
  • Paolo Berti - Università Ca’ Foscari Venezia, Italia - email
  • Stefania De Vincentis - Università Ca’ Foscari Venezia, Italia - email
  • Gabriele de Seta - Universitetet i Bergen, Norge - email
Abstract

This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Keywords MonsterThe Garden of Earthly DelightsVolumetryAgencyWeb 3EthnomusicologyUrban studiesClassPlayMegadungeonDungeonUser Generated Content (UGC)DungeonsDecentralized Autonomous Organization (DAO)TopologyDigital artGeology of mediaCo-creativityContemporary artMusicIn-game worldbuildingNew media artDigital cultureBlockchain0Digital infrastructuresDigital folkloreImaginaryMachine learningMappingArtificial Intelligence (AI)DepthTabletop role-playing gamesSpatial practicePostdigital auraHieronymus BoschUndergroundBestiariesInfrastructureMetaphorsAestheticsExhibition designDigital mediaCritical geographyOpen worldsGenerative Art

Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en