Journal |
magazén
Monographic journal issue | 4 | 2 | 2023
This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.
Keywords Metaphors • Postdigital aura • Geology of media • Contemporary art • Dungeon • Imaginary • In-game worldbuilding • Digital infrastructures • Monster • Volumetry • Infrastructure • New media art • Critical geography • Aesthetics • Bestiaries • Digital media • Play • 0 • Underground • Artificial Intelligence (AI) • Digital art • Generative Art • Dungeons • The Garden of Earthly Delights • Class • Mapping • Topology • Open worlds • Urban studies • Blockchain • Hieronymus Bosch • Exhibition design • Machine learning • Digital culture • Co-creativity • Decentralized Autonomous Organization (DAO) • Ethnomusicology • Depth • Tabletop role-playing games • User Generated Content (UGC) • Web 3 • Music • Spatial practice • Digital folklore • Megadungeon • Agency
Permalink http://doi.org/10.30687/mag/2724-3923/2023/02 | Published Dec. 19, 2023 | Language en
Copyright © Paolo Berti, Stefania De Vincentis, Gabriele de Seta. This is an open-access work distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction is permitted, provided that the original author(s) and the copyright owner(s) are credited and that the original publication is cited, in accordance with accepted academic practice. The license allows for commercial use. No use, distribution or reproduction is permitted which does not comply with these terms.